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Minesweeper implementation using raylib


Status Beta
Language Nim
License MIT
Role Maintainer

A simple project that implements a game of minesweeper using raylib. Mostly as a way for me to learn raylib and Nim more. It supports setting difficulty and changing the size of the grid.

It uses a breadth-first search algorithm to set the tiles, and since it uses RayGUI it calculates this on every iteration of the game loop, while caching the latest state.