NimSweep
Minesweeper implementation using raylib
Details
| Status | |
| Language | Nim |
|---|---|
| License | MIT |
| Role | Maintainer |
A simple project that implements a game of minesweeper using raylib. Mostly as a way for me to learn raylib and Nim more. It supports setting difficulty and changing the size of the grid.
It uses a breadth-first search algorithm to set the tiles, and since it uses RayGUI it calculates this on every iteration of the game loop, while caching the latest state.
